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DON'T MESS WITH MY CIV
Civilization and its discontents, or: The search for saltpeter

By Eric J. Iannelli | RAW STORY COLUMNIST

This essay was a long time in coming — so long, in fact, that the Raw Story editors seemed to have forgotten that the article had ever been suggested, or that its author had existed in the first place.

One of the primary reasons for its delay was, paradoxically, the very reason for its impetus: that Sid Meier’s strategy game Civilization, now in its third incarnation and scheduled to enter a fourth in the near future, is a surreptitiously addictive time-waster of colossal proportions. Quite simply and without hyperbole, Civilization and its diabolical franchise are the heroin of the video gaming world, voraciously consuming precious hours and thoughts and energy; and in some rare cases rupturing relations and resulting in rather severe symptoms of withdrawal.

Before going any further, please allow me to offer a bit of background. I am not by nature a “gamer,” and I have no intention of approaching this topic from the point of view of anything like an expert. My current computer is a 3-year-old iBook: not something any serious gamer would call the ultimate set-up, except perhaps in ironic terms.

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The last standalone video game system I owned was Colecovision in the early 1980s. We had a collection of about five or six truly pathetic games, among them Cabbage Patch Kids Adventures and Tutankhamen (none so glamorous or trendy as Pitfall or Donkey Kong).

When the personal computer finally entered our household, I played Kung Fu Master, Paperboy and Spy Hunter on my Commodore 128, often using the old Colecovision controller as a joystick; but I never pursued these to the point of what you could classify as obsession. Doom and Quake on my Windows laptop were both fun but repetitive and unrewarding. Later still I dabbled in The Sims to see what all the fuss was about. I found it to be the very epitome of futility. Why play a game simulating real life to the very last detail when there’s a real life waiting to be lived? Grand Theft Auto III was another matter altogether — finally, a video game without restrictions! — but it wasn’t enough to entice me into buying a PS2.

Civilization was something I happened upon by chance and, like so many great books and albums I’ve come across in my life, I hated it at first. I recall my friend Kevin — now a high-flying programmer in New York earning more in a year than I will earn in a lifetime — sitting in front of his PC and clicking away (this was back in the primitive days of Civilization II), while I sat on his bed, my resentment growing exponentially, wondering when the hell we were going to leave for the beach. The day was marching onward, sunlight fading, tides changing, and we were stuck in his dark bedroom like troglodytes. “Just one more go, man,” he’d say. “I have to claim this spot before the others do.” It made no sense. This fellow Sid Meier, the man credited with the creation of the Civilization franchise, had made a zombie of my best friend and was indirectly robbing me of precious time at Deauville Beach.

Some time afterward, when I got a bit more Web-savvy and a broadband connection, I got a copy of Civilization III (you may read into those facts what you wish). I tried it out to see what had hooked Kevin, choosing to play my first game as, if I remember correctly, the formidable-looking Romans. The game began with a settler and a worker, and I spent a good time wandering around to find a nice place to settle and work, until I finally stumbled across another civilization — the Persians, I think, who promptly killed my settler and my worker and ended my game. I gave it another go as someone who looked a bit tougher, the Zulus, and had the same thing happen, even though I got a scout at the beginning too. Complete rubbish, I thought, and put the game away for many months.

A lingering sense of curiosity compelled me to pull out the game the second, and most fateful, time. Suddenly the strategy became apparent: settle quickly, build towns, create troops, explore the landscape, battle barbarians, discover neighboring civilizations, new find luxuries (dyes, incense, spices) and resources (oil, saltpeter, iron, uranium), research science, trade and extort allies and enemies, erect great wonders for cultural and military value. It was glorious, as psychologically engrossing and intricate as a chess game. Of course, I wound up on the wrong end of a few unfair military alliances, and it took weeks of enduring crushing debt before I figured out how to moderate citizen happiness and science spending. But every game was deliciously different. The geography changed. The neighboring civilizations changed. The available resources changed. I could exploit certain advantages when playing as one civilization — the Germans, for example, who are militaristic and scientific; or the Greeks, commercial and scientific — while learning their weaknesses to better defeat them when I played next time as someone else. Above all, I came to appreciate the delicate balance of things. Not a single turn could be spared. A lone pikeman who didn’t arrive at his destination soon enough could spell the end of a besieged town. Starting a Great Wonder behind schedule could mean that a rival builds it earlier, resulting in a major loss of resources. Discovering new land without a ready settler and defense troop to hand is as good as giving the land to someone else. One of Civilization’s many lessons is that there is no time to lose; there is only time to waste.

This is how I came to understand the significance of “Just one more go, man.” The Pyramids, the Great Wonder that instantly puts a granary in every city on the same continent, were complete in seven turns. I had to stick around to see if we completed them before the Babylonians, right? The Aztecs were attacking my weakest city and I had to fortify it before ending the session. Who knows what the outcome might be if I were to quit the game at that moment? It eventually reached a shameful point where I preferred to skip lunch than break away from my current civilization.

Some nights I was staying up until two or three in the morning building an army to combat the Egyptians, or finding a way to outmaneuver the French to get the unclaimed lot of saltpeter. And even when I managed to tear myself away from the game and climb into to bed, the logistics of past, present and future were still swirling around in my head. Should I have invaded the Russians two moves ago? Should I build an aircraft carrier to block an enemy harbor? If so, I’ll need a battleship to defend it, won’t I? Which town can spare enough resources to build a battleship? Will it cut into science spending? And so on, and so on. I dreamt in terms of espionage and gold and diplomacy.

If this sounds unnatural and even pitiable, I can assure you it was and still is. Playing Civ III makes me feel like a man in the depths of a powerful addiction, hating himself and his condition, despairingly aware of the inconvenience and injury it has caused others and himself, and yet utterly unable to stop. For solace, he retreats further into his favorite means of escape. The cycle, once started, has no easy end.

But this is precisely why Civilization makes for such great gaming. This is why it has managed to thoroughly ensnare an unsuspecting non-gamer like myself, and it’s why countless others find themselves similarly afflicted. It’s why sites like the Civilization Fanatics’ Center have sprung up and continue to flourish with almost daily updates even now, three years after the last major version made its appearance. With the much-anticipated version four in the works and scheduled to appear next year, we will probably witness a sharp rise in Civilization addicts, some of them repeat offenders who’ve fallen off the productive-living Civ III wagon and onto a Civ IV binge. Having given up playing Civ III (at least long enough to write this overdue essay), I fear that I may nevertheless count myself among that number. Apologies to my editors in advance.

http://www.civfanatics.com/
http://www.civ3.com/




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